Miku Gacha Machine

Demo in a Unity Environment with custom shader effects active

Highpoly preview. You can see some major mistakes, but since this was for a jam - I had to improvise on the fly as I was trying to finish it before the deadline

Highpoly preview. You can see some major mistakes, but since this was for a jam - I had to improvise on the fly as I was trying to finish it before the deadline

Everything was baked and Painted in marmoset

Everything was baked and Painted in marmoset

Extra UV Maps were used to create all the shader Effects

Extra UV Maps were used to create all the shader Effects

Most of the decals and typography was done in figma

Most of the decals and typography was done in figma

Channel Packing / Blurring / Other processing was done in Substance Designer

Channel Packing / Blurring / Other processing was done in Substance Designer